Discussion:
Terra Soft Released YDL v5.0.1 for Apple PowerPC -- Press Release 27 March 2007
(too old to reply)
尼古拉
2007-04-06 05:37:20 UTC
Permalink
TERRA SOFT RELEASES YDL v5.0.1 FOR APPLE POWERPC

LOVELAND, Colorado - 27 March 2007 - Terra Soft today released Yellow
Dog
Linux v5.0.1 for Apple G3, G4, and G5 computers. Yellow Dog Linux
v5.0.1 adds
greater than 500 package updates to the next generation Linux
operating
system released last fall for the Sony Computer Entertainment
PLAYSTATION(R)3
with support for the former Apple PowerPC product line.

Built upon Fedora Core 5/6, YDL v5.0.1 integrates the "E17" desktop to
provide
an unprecedented level of function and interface aesthetic. Designed
for
users of all ages and all levels of experience, Yellow Dog Linux
v5.0.1 gives
new life to displaced Power Macs.

Yellow Dog Linux v5.0.1 offers:
- Support for Apple PowerPC G3, G4, G5 systems.
- USB storage, USB camera, & FireWire auto-mount.
- 802.11b Airport auto-configuration.
- 802.11g Airport Extreme (requires configuration).
- PCMCIA card wi-fi support (requires configuration).
- Audio support for all tested machines.
- E17 installed by default.

The 535 new or updated packages over v5.0 will this week be made
available for
existing v5.0 PS3 installations via the public mirrors.

The YDL installer enables anyone to install without instruction. Post-
install,
the default application set includes the Firefox web browser,
Thunderbird
email client, OpenOffice, and a suite of personal accessories,
development
tools; sound & video, internet, and networking applications:
http://www.terrasoftsolutions.com/products/ydl/apps.shtml

The web browser home page offers a tutorial to E17 and Yellow Dog
Linux:
http://www.terrasoftsolutions.com/support/configuration/

Yellow Dog Linux v5.0.1 is immediately available via YDL.net Enhanced
accounts
which may be purchased on-line:
http://www.terrasoftsolutions.com/store/

The physical DVD sets will ship from Terra Soft in 2 weeks. The public
mirrors
will offer v5.0.1 downloads in one month.


About Terra Soft Solutions, Inc.
As the recognized leader in Linux for Power since 1999, Terra Soft
provides
turn-key, integrated solutions built upon IBM, Mercury, and Sony
systems,
board support packages for Power OEMs, and cross-architecture Linux
applications for high performance computing. Terra Soft develops
Yellow Dog
Linux, the leading 32/64-bit Linux OS for the Power architecture,
first to
market with support for the Cell processor; the Y-HPC cross-
architecture
cluster construction suite; and Y-Bio, a cross-architecture gene
sequence
analysis suite for both workstations and clusters.

For more information, visit www.terrasoftsolutions.com


"Power Mac" is a registered trademark of Apple Computer. PLAYSTATION
and PS3
are registered trademarks of Sony Computer Entertainment Inc. "Power"
is a
trademark of IBM. YDL, Y-HPC, and Y-Bio are trademarks of Terra Soft
Solutions. "Linux" is a registered trademark of Linus Torvalds.
Additional
product and company names mentioned may be trademarks and/or
registered
trademarks of their respective holders.

From: http://lists.terrasoftsolutions.com/pipermail/yellowdog-announce/2007-March/000149.html
Francois LE COAT
2007-04-06 16:25:25 UTC
Permalink
Hi,
Post by 尼古拉
TERRA SOFT RELEASES YDL v5.0.1 FOR APPLE POWERPC
...
From: http://lists.terrasoftsolutions.com/pipermail/yellowdog-announce/2007-March/000149.html
I both have a PS3 (60Go & WiFi) and a dual-***@1.25GHz / OSX.3.9
I hope I will be able to install Yellow Dog Linux on my Power Mac,
to cross-develop for the PS3 plus Cell CPU. The thing is the PS3
only having 256Mb of memory, I would rather benefit from the
Macintosh running YDL, to be used as a devel platform for the PS3.

I wish it can be done easily. But furthermore, I wish to integrate
my Linux (YDL) programs into GameOS environment. Is there somebody
who already experienced the cross-development for the PS3 with a PPC
machine, and transferring the produced application to the Operating
System of the PS3 machine, that wouldn't necessarily be installed
with Linux ? A PS3 machine that would only run the original OS ?

Thanks for any advice.

Best regards,

-- François LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
<http://eureka.atari.org/>
tortoise
2007-04-07 06:41:58 UTC
Permalink
Post by Francois LE COAT
Hi,
Post by 尼古拉
TERRA SOFT RELEASES YDL v5.0.1 FOR APPLE POWERPC
...
From: http://lists.terrasoftsolutions.com/pipermail/yellowdog-announce/2007-March/000149.html
I hope I will be able to install Yellow Dog Linux on my Power Mac,
to cross-develop for the PS3 plus Cell CPU. The thing is the PS3
only having 256Mb of memory, I would rather benefit from the
Macintosh running YDL, to be used as a devel platform for the PS3.
that was the first concern on my mind, telling me to wait on buying
a ps3, maybe in the next revision they might support more RAM.
But I am not sure if already people are talking ways to work around
it or claiming to. do you know any details about that ? Was it the
SONY
limitation, somehow ? Some of the old Powermacs can now take
much more RAM than apple ever supported officially. it was higher
density of a low profile card on my G3 that did it.

anyway if you have less experience with linux than with macos, be
aware that many ways linux can need less ram than macos. however
for building software packages i have heard lately some do want like
1GB RAM. again maybe there is some work around ??
Post by Francois LE COAT
I wish it can be done easily. But furthermore, I wish to integrate
my Linux (YDL) programs into GameOS environment. Is there somebody
who already experienced the cross-development for the PS3 with a PPC
machine, and transferring the produced application to the Operating
System of the PS3 machine, that wouldn't necessarily be installed
with Linux ? A PS3 machine that would only run the original OS ?
i heard that this was originally sony's intention in supporting linux
to
run on ps3 from the start, that they wanted to encourage development
by supporting this route. so i would suggest you contact them about
it,
and/or seriously investigate all their on-line resources.
Post by Francois LE COAT
Thanks for any advice.
Best regards,
-- François LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
<http://eureka.atari.org/>
Paul Russell
2007-04-07 15:28:48 UTC
Permalink
Post by Francois LE COAT
I hope I will be able to install Yellow Dog Linux on my Power Mac,
to cross-develop for the PS3 plus Cell CPU. The thing is the PS3
only having 256Mb of memory, I would rather benefit from the
Macintosh running YDL, to be used as a devel platform for the PS3.
There's an article here: <http://www.cellperformance.com/articles/>
where the guy describes how to cross-compile from a PC running Linux.
You might be able to adopt these same techniques for your requirements.
Post by Francois LE COAT
I wish it can be done easily. But furthermore, I wish to integrate
my Linux (YDL) programs into GameOS environment. Is there somebody
who already experienced the cross-development for the PS3 with a PPC
machine, and transferring the produced application to the Operating
System of the PS3 machine, that wouldn't necessarily be installed
with Linux ? A PS3 machine that would only run the original OS ?
Since GameOS is proprietary I don't know how likely it is that you'd be
able to cross-develop from Linux to GameOS, but who knows ?

Paul
Francois LE COAT
2007-04-07 23:29:17 UTC
Permalink
Hi Paul,

Thanks for your answer.
Post by Paul Russell
Post by Francois LE COAT
I hope I will be able to install Yellow Dog Linux on my Power Mac,
to cross-develop for the PS3 plus Cell CPU. The thing is the PS3
only having 256Mb of memory, I would rather benefit from the
Macintosh running YDL, to be used as a devel platform for the PS3.
There's an article here: <http://www.cellperformance.com/articles/>
where the guy describes how to cross-compile from a PC running Linux.
You might be able to adopt these same techniques for your requirements.
I'll have a close look at this WEB site.

I'd rather wait that YDL will be released for PPC machines to make
my mind about what kind of Cell cross-tools are delivered with it.

I suspect it'll give more than a simple compiler, and that it will
allow to fully develop applications for the PS3 system.
Post by Paul Russell
Post by Francois LE COAT
I wish it can be done easily. But furthermore, I wish to integrate
my Linux (YDL) programs into GameOS environment. Is there somebody
who already experienced the cross-development for the PS3 with a PPC
machine, and transferring the produced application to the Operating
System of the PS3 machine, that wouldn't necessarily be installed
with Linux ? A PS3 machine that would only run the original OS ?
Since GameOS is proprietary I don't know how likely it is that you'd be
able to cross-develop from Linux to GameOS, but who knows ?
A scientific application from the Stanford Institute was already
included in GameOS, called "***@home" to help the analysis of
molecular structures, giving spared CPU time to the project.

I'm interested in this kind of development that would run on my PS3.
And available information required to build additional applications.

Best regards,

-- François LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
<http://eureka.atari.org/>
Paul Russell
2007-04-08 07:42:04 UTC
Permalink
Post by Francois LE COAT
I'd rather wait that YDL will be released for PPC machines to make
my mind about what kind of Cell cross-tools are delivered with it.
YDL has always been available for PPC machines (Apple and IBM). Only the
PS3 distribution is new.

Paul
tortoise
2007-04-08 09:23:42 UTC
Permalink
Post by Paul Russell
Post by Francois LE COAT
I'd rather wait that YDL will be released for PPC machines to make
my mind about what kind of Cell cross-tools are delivered with it.
YDL has always been available for PPC machines (Apple and IBM). Only the
PS3 distribution is new.
look at the top of the thread here. ydl5.0 was released initially only
for ps3. ydl said on their web site that they were really tired of
playing apples games and they would think about maybe releasing
it for apple.

I have a few years old version of ydl running on an old g3 that won't
do well with the newer version which ydl and others have dropped
support for. for instance UBUNTU has announced no apple or ppc
support at all in their next release.

i was looking at an ad for a ps3 for $500 here on our local swap board
this week. I know it is really cheap for the computing power but
i feel i still have enough with an old g4 and a couple g3s even if
my operating systems are not all 100% up to date. i can download
and build updates myself pretty much what I need.

I will say though linux is not as much fun as macos and macos is
not as much fun as it once was. partly why i keep my old machines.
i have a small game collection much of which runs only or better at
least on a machine contemporaneous of the hardwares. i have much
admiration for some of the old games. i also keep old macs for artwork
makeings and again i feel macs are not as friendly as once for that
as well as linux is lacking. so i hope, hope really sony could become
a new apple so to speak. certainly there are great japanese artists
in the animation field, there is not just for kids either...

anyway when ydl 5 for g4 is out free on the mirrors i may try it.
also i am hoping debian will figure out how to boot on ps3 they
say they are working on it. also that Sony does fix this dumb
memory issue even if they have to have a "pro" model that costs
a little more. I heard that for the gamers $600 is really a lot of
money but of course for the computer it is dirt cheap we all know.

lets not forget though you can still boot linux with only 32mB RAM
and 500MB disk. you can't really do much anymore without at least
128MB RAM and 3 or 4 GB but it used to be 8 years ago you could do
fine with half that...
Post by Paul Russell
Paul
Francois LE COAT
2007-04-13 15:59:23 UTC
Permalink
Hi,
Post by tortoise
Post by Paul Russell
Post by Francois LE COAT
I'd rather wait that YDL will be released for PPC machines to make
my mind about what kind of Cell cross-tools are delivered with it.
YDL has always been available for PPC machines (Apple and IBM). Only the
PS3 distribution is new.
look at the top of the thread here. ydl5.0 was released initially only
for ps3. ydl said on their web site that they were really tired of
playing apples games and they would think about maybe releasing
it for apple.
That makes it interesting to me.
Post by tortoise
I have a few years old version of ydl running on an old g3 that won't
do well with the newer version which ydl and others have dropped
support for. for instance UBUNTU has announced no apple or ppc
support at all in their next release.
I've also heard of that abandon supporting by UBUNTU, unfortunately.
Post by tortoise
i was looking at an ad for a ps3 for $500 here on our local swap board
this week. I know it is really cheap for the computing power but
i feel i still have enough with an old g4 and a couple g3s even if
my operating systems are not all 100% up to date. i can download
and build updates myself pretty much what I need.
PS3 is really an inexpensive system, regarding its functionalities.
Post by tortoise
I will say though linux is not as much fun as macos and macos is
not as much fun as it once was. partly why i keep my old machines.
i have a small game collection much of which runs only or better at
least on a machine contemporaneous of the hardwares. i have much
admiration for some of the old games. i also keep old macs for artwork
makeings and again i feel macs are not as friendly as once for that
as well as linux is lacking. so i hope, hope really sony could become
a new apple so to speak. certainly there are great japanese artists
in the animation field, there is not just for kids either...
You're right.
Post by tortoise
anyway when ydl 5 for g4 is out free on the mirrors i may try it.
So do I.
Post by tortoise
also i am hoping debian will figure out how to boot on ps3 they
say they are working on it.
Really ? Debian 4.0 just been released ...
Post by tortoise
also that Sony does fix this dumb
memory issue even if they have to have a "pro" model that costs
a little more. I heard that for the gamers $600 is really a lot of
money but of course for the computer it is dirt cheap we all know.
And it is also a audio-video high definition center, which makes its
interest. And the cheaper networking blu-ray reader !
Post by tortoise
lets not forget though you can still boot linux with only 32mB RAM
and 500MB disk. you can't really do much anymore without at least
128MB RAM and 3 or 4 GB but it used to be 8 years ago you could do
fine with half that...
I'm sure that 256Mb of RAM is enough for any usage of the PS3. The
thing is that it may not be enough to use it as a devel platform.

That's why I think about using my dual-G4 running YDL 5.x for this
purpose. It also will not require that I buy a DRM free display
device. Because I just bought a 20" 16/10 DELL HD screen (close to
the Apple Cinema Display screen) that doesn't handle HDCP decoding
through the HDMI-DVI cable. That is not fundamentally required for
using the PS3 for experimenting new home made applications.

Installing YDL on a PS3 requires a full HD screen. What is not the
case of the PPC cross-devel platform, running YDL, that only requires
a good resolution monitor, with no need of HD DRM support.

Best regards,

-- François LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
Paul Russell
2007-04-13 16:40:50 UTC
Permalink
Post by Francois LE COAT
I'm sure that 256Mb of RAM is enough for any usage of the PS3. The
thing is that it may not be enough to use it as a devel platform.
It depends how you want to do your development. If you edit on a PC or
Mac and use an editor which supports SFTP then you can work on source
code in whichever environment you prefer, and then just keep a terminal
session open via ssh so that you can type "make" or whatever. Without a
graphical environment running on the PS3 256 Mb should be fine for
compiling etc.
Post by Francois LE COAT
Installing YDL on a PS3 requires a full HD screen. What is not the
case of the PPC cross-devel platform, running YDL, that only requires
a good resolution monitor, with no need of HD DRM support.
No - you can just use a DVI monitor if you like.

Paul
Francois LE COAT
2007-04-13 17:00:37 UTC
Permalink
Hi Paul,
Post by Paul Russell
Post by Francois LE COAT
I'm sure that 256Mb of RAM is enough for any usage of the PS3. The
thing is that it may not be enough to use it as a devel platform.
It depends how you want to do your development. If you edit on a PC or
Mac and use an editor which supports SFTP then you can work on source
code in whichever environment you prefer, and then just keep a terminal
session open via ssh so that you can type "make" or whatever. Without a
graphical environment running on the PS3 256 Mb should be fine for
compiling etc.
But just installing YDL 5 on a PS3 requires that you display
with a HDMI signal cable.
Post by Paul Russell
Post by Francois LE COAT
Installing YDL on a PS3 requires a full HD screen. What is not the
case of the PPC cross-devel platform, running YDL, that only requires
a good resolution monitor, with no need of HD DRM support.
No - you can just use a DVI monitor if you like.
It won't display anything but a complete black screen through the
HDMI-DVI cable, if the screen is not 'HD Ready' or 'full HD'. That
mean that the display device doesn't have a HDCP decoding chip (HD DRM).


You may read the following installing guide for PS3

<http://www.terrasoftsolutions.com/support/installation/ydl5.0_ps3_guide.pdf>

If you don't know it yet.

Best regards,

-- François LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
Paul Russell
2007-04-13 19:11:05 UTC
Permalink
Post by Francois LE COAT
Hi Paul,
Post by Paul Russell
Post by Francois LE COAT
I'm sure that 256Mb of RAM is enough for any usage of the PS3. The
thing is that it may not be enough to use it as a devel platform.
It depends how you want to do your development. If you edit on a PC or
Mac and use an editor which supports SFTP then you can work on source
code in whichever environment you prefer, and then just keep a
terminal session open via ssh so that you can type "make" or whatever.
Without a graphical environment running on the PS3 256 Mb should be
fine for compiling etc.
But just installing YDL 5 on a PS3 requires that you display
with a HDMI signal cable.
Post by Paul Russell
Post by Francois LE COAT
Installing YDL on a PS3 requires a full HD screen. What is not the
case of the PPC cross-devel platform, running YDL, that only requires
a good resolution monitor, with no need of HD DRM support.
No - you can just use a DVI monitor if you like.
It won't display anything but a complete black screen through the
HDMI-DVI cable, if the screen is not 'HD Ready' or 'full HD'. That
mean that the display device doesn't have a HDCP decoding chip (HD DRM).
You may read the following installing guide for PS3
<http://www.terrasoftsolutions.com/support/installation/ydl5.0_ps3_guide.pdf>
If you don't know it yet.
Well I didn't actually install YDL on my PS3 - a colleague did it for
me. But he did it with a HDMI-DVI cable and a DVI monitor and apparently
had no problems.

Paul
Francois LE COAT
2007-04-13 19:25:38 UTC
Permalink
Hi Paul,
Post by Paul Russell
Post by Francois LE COAT
Post by Paul Russell
Post by Francois LE COAT
I'm sure that 256Mb of RAM is enough for any usage of the PS3. The
thing is that it may not be enough to use it as a devel platform.
It depends how you want to do your development. If you edit on a PC
or Mac and use an editor which supports SFTP then you can work on
source code in whichever environment you prefer, and then just keep a
terminal session open via ssh so that you can type "make" or
whatever. Without a graphical environment running on the PS3 256 Mb
should be fine for compiling etc.
But just installing YDL 5 on a PS3 requires that you display
with a HDMI signal cable.
Post by Paul Russell
Post by Francois LE COAT
Installing YDL on a PS3 requires a full HD screen. What is not the
case of the PPC cross-devel platform, running YDL, that only requires
a good resolution monitor, with no need of HD DRM support.
No - you can just use a DVI monitor if you like.
It won't display anything but a complete black screen through the
HDMI-DVI cable, if the screen is not 'HD Ready' or 'full HD'. That
mean that the display device doesn't have a HDCP decoding chip (HD DRM).
You may read the following installing guide for PS3
<http://www.terrasoftsolutions.com/support/installation/ydl5.0_ps3_guide.pdf>
If you don't know it yet.
Well I didn't actually install YDL on my PS3 - a colleague did it for
me. But he did it with a HDMI-DVI cable and a DVI monitor and apparently
had no problems.
The signal that is produced by the PS3 is transmitted with a
HDMI wire cable that can be plugged through a DVI-D link to
the computer's display. But it requires that the HD signal be
decoded from the HDCP, a DRM HD protection.

My own display is 1680x1050, so it would fit to HD signal of
the PS3. That's why I bought this display. But here it is :

<http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=320-4688>

If I want to plug it to the PS3, I should have bought :

<http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=320-5123>

that is even cheaper, because it has a HDCP DRM decoder.

Screens are almost similar, both having DVI and VGA connexions,
but the second one handles HDMI signal from the PS3 with its
DVI-D entry.

My PS3 is currently linked with the first screen with the RCA
composite cable, giving a SD display like on a conventional
TV (not HD TV). When I plug the HDMI-DVI cable, it would show
a dark screen. I can't display HD without HDCP decoding.

The screen is rather suitable for my dual-G4 on which I chose
to install YDL 5 to perform cross devels for the PS3. When it'll
be released.

Best regards,

-- François LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
Paul Russell
2007-04-13 19:44:07 UTC
Permalink
Post by Francois LE COAT
The signal that is produced by the PS3 is transmitted with a
HDMI wire cable that can be plugged through a DVI-D link to
the computer's display. But it requires that the HD signal be
decoded from the HDCP, a DRM HD protection.
My own display is 1680x1050, so it would fit to HD signal of
<http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=320-4688>
<http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=320-5123>
that is even cheaper, because it has a HDCP DRM decoder.
Screens are almost similar, both having DVI and VGA connexions,
but the second one handles HDMI signal from the PS3 with its
DVI-D entry.
My PS3 is currently linked with the first screen with the RCA
composite cable, giving a SD display like on a conventional
TV (not HD TV). When I plug the HDMI-DVI cable, it would show
a dark screen. I can't display HD without HDCP decoding.
The screen is rather suitable for my dual-G4 on which I chose
to install YDL 5 to perform cross devels for the PS3. When it'll
be released.
I think that HDCP is only active when you're playing protected media -
it shouldn't make any difference when you're running YDL.

Note also that you can use component video for YDL. The only real
limititation is resolution - SD just doesn't cut it.

Paul
Francois LE COAT
2007-04-13 20:24:50 UTC
Permalink
Hi Paul,
Post by Paul Russell
Post by Francois LE COAT
The signal that is produced by the PS3 is transmitted with a
HDMI wire cable that can be plugged through a DVI-D link to
the computer's display. But it requires that the HD signal be
decoded from the HDCP, a DRM HD protection.
My own display is 1680x1050, so it would fit to HD signal of
<http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=320-4688>
<http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=320-5123>
that is even cheaper, because it has a HDCP DRM decoder.
Screens are almost similar, both having DVI and VGA connexions,
but the second one handles HDMI signal from the PS3 with its
DVI-D entry.
My PS3 is currently linked with the first screen with the RCA
composite cable, giving a SD display like on a conventional
TV (not HD TV). When I plug the HDMI-DVI cable, it would show
a dark screen. I can't display HD without HDCP decoding.
The screen is rather suitable for my dual-G4 on which I chose
to install YDL 5 to perform cross devels for the PS3. When it'll
be released.
I think that HDCP is only active when you're playing protected media -
it shouldn't make any difference when you're running YDL.
Unfortunately, it makes a difference, so far as I know, because
the DRM protection is a hardware protection. That means the
HDMI signal is physically encoded with HDCP, when it's output
from the PS3.

I even read that there's some device that decode HDCP, but it is
considered as piracy to decode such a signal. That means devices
that can display HDMI signal, should all embed a HDCP chip, that
prevent from piracy copying the HD signal from the PS3, connecting
it to a recorder.
Post by Paul Russell
Note also that you can use component video for YDL.
As it is said in the documentation, screens that are convenient
either have a HDMI connectivity, or 5 RCA component video cable.

My DELL display hasn't such inputs, and so far as I know, no
monitors have these inputs, except expensive HD TV screens.
Post by Paul Russell
The only real limititation is resolution - SD just doesn't cut it.
Taking account of DRM for HD. Not for SD. So my 20" DELL is not
suitable to display the signal from the PS3. I had to make my mind.

Best regards,

-- François LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
tortoise
2007-04-20 03:25:43 UTC
Permalink
Post by Francois LE COAT
Hi,
Post by tortoise
also i am hoping debian will figure out how to boot on ps3 they
say they are working on it.
Really ? Debian 4.0 just been released ...
well Debian "release" means that the formerly development
platform Etch becomes "stable" and the present development
is going on in Sid (unstable), and Lenny is now alpha (testing).

that is the debian scheme, of open source development, a lot
of people always running Sid or at least having a Sid installed.
its a little less necessary/safe now i guess since it is early in
the release cycle.
Post by Francois LE COAT
I'm sure that 256Mb of RAM is enough for any usage of the PS3.
I'm not sure about that. Especially not if you consider it as an
open box, Linux system as much as a commercial game os machine.

the boundaries between programmers, administrators, and users
not so clear cut there.
Post by Francois LE COAT
thing is that it may not be enough to use it as a devel platform.
That's why I think about using my dual-G4 running YDL 5.x for this
purpose. It also will not require that I buy a DRM free display
device. Because I just bought a 20" 16/10 DELL HD screen (close to
the Apple Cinema Display screen) that doesn't handle HDCP decoding
through the HDMI-DVI cable. That is not fundamentally required for
using the PS3 for experimenting new home made applications.
Installing YDL on a PS3 requires a full HD screen. What is not the
case of the PPC cross-devel platform, running YDL, that only requires
a good resolution monitor, with no need of HD DRM support.
well I am glad you guys had that discussion because i had no
idea all that was an issue. I guess I will just stick with the old
macs
for a few more years then.

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